using System;
using GameFramework.Core;

namespace GameFramework.Gameplay
{
    /// <summary>
    /// 玩法模型容器接口
    /// </summary>
    public interface IGameplayModelContainer : IInitialize, IDisposable
    {
        /// <summary>
        /// 添加玩法模型
        /// </summary>
        void Add<T>() where T: class, IGameplayModel;
    }
}